Welcome to our module, “How to Create New Adapted Content for Remote and Blended Training Activities.”
Our goal is to give you insights into adapting your training content to meet the varied needs of learners, no matter where they are learning from. Throughout this module, you will learn the importance of flexibility in content creation and how it applies to remote and blended learning scenarios.
By the end of this module, you’ll learn how to create content that fits various learning environments and enhances the learning experience in remote and blended settings.
Upon completion of this module you will be able to :
This module aims to deepen your understanding of essential concepts and strategies for crafting relevant training content for remote and blended learning programs. Throughout the course, we will concentrate on three key pillars: understanding diverse learning needs, recognising various training content types, mastering design principles for effective content delivery, optimising user experience (UX) and information architecture, and tailoring materials to suit remote and blended environments.
We’ll start with learning theories and the qualities necessary to develop effective training in remote or blended settings. This foundational knowledge will equip you to create content that engages a diverse audience and maximises learning outcomes.
Next, we’ll explore principles and elements ideal for both online and in-person delivery, including visual design and interactive components, to ensure your training content captures and holds learner attention while enhancing understanding.
In the final section, we’ll apply what we’ve learned by adapting training materials to the changing landscape of remote and blended learning. Using a comprehensive toolkit, we’ll navigate digital platforms, collaborative tools, and data-driven strategies to seamlessly connect physical and virtual learning environments, creating an immersive and effective experience.
When considering a remote or blended approach for your course, it is essential to make time to think about your teaching, your learners, and the science of learning and using the literature on effective strategies to inform your practice. This is a deeply reflective process that requires time and space.
This step lays the foundational understanding necessary for creating a successful blended learning environment. We’ll explore various models that combine face-to-face and online interactions, emphasising the adaptation to flexible models where learning occurs either synchronously or asynchronously to meet individual needs.
Provide flexible learning paths by offering a variety of resources, such as readings, videos, interactive activities, and discussions, allowing participants to choose the format that best suits their learning style. And provide different entry possibilities for topics, enabling learners to navigate the course content in a way that aligns with their interests and prior knowledge.
Provide diverse assessment options: For instance, include both traditional written assignments and alternative assessments like project-based tasks, presentations, or collaborative activities, QMC. Allow participants to select assessment formats based on their strengths and interests.
Encourage participants to reflect on their learning preferences, strengths, and areas for improvement. Provide tools or templates for setting personalised learning goals.
Offer constructive feedback on assessments to guide learners in understanding their progress and areas for growth.
Step 2: Assessment of digital literacy and technical proficiency Understanding online information and digital tools is crucial. Assessing digital literacy involves evaluating participants’ ability to navigate online content critically.
Once you are confident in digital literacy and technical proficiency, you can start creating your own blended learning content.
You must take few things into consideration :
is important when designing courses within the LMS. Think about your content and organise it logically, using clear labels to enhance the overall user experience.
should be integrated to create interactive and engaging learning experiences (videos, simulations, quizzes, and interactive presentations, ..).
among participants by integrating collaborative features (discussion forums, group projects that encourage peer-to-peer interaction).
Assessment and/or feedback strategies using multimedia tools. Design quizzes, assessments, and simulations that allow participants to demonstrate their understanding of the material
Engage in real-time collaboration, document sharing, and effective communication. Hands-on practice and continuous adaptation to these platforms are key to mastering their use in educational contexts.
In a blended learning environment, diversity in training content goes beyond topics or subjects—it also involves presenting information in various formats/resources to adapt to different learning preferences.
Utilising multimodal resources enhances engagement and comprehension among a diverse group of learners. Here’s how you can achieve this:
Resources can be :
Interactive : Develop interactive simulations, quizzes, and games to encourage active participation.
Collaborative learning: Facilitate group discussions, forums, or collaborative projects to encourage peer-to-peer learning. Use collaborative tools and platforms that enable real-time interaction and teamwork.
Adaptive learning platforms: Implement adaptive learning systems that personalise the learning experience based on individual progress and preferences.
Real-world Examples: Share real-world case studies, success stories, or examples relevant to different industries or contexts. The idea here is to connect theoretical concepts to practical applications to enhance understanding.
By incorporating a mix of textual, visual, auditory, interactive, and collaborative resources, you create a more inclusive and dynamic learning experience. This approach accommodates diverse learning styles and helps reinforce concepts through multiple channels, improving overall retention and understanding.
Understanding Structural Organisation:
Grasp the fundamental principles guiding information organisation to create logically flowing content that is easily comprehensible for learners.
Implement visual hierarchies (headings, subheadings, bullet points) to organise information clearly.
Employ storytelling techniques and sequential presentation to structure content in a narrative and step-by-step manner, enhancing learner engagement.
Integrate interactive learning models, including quizzes and discussions, to support hands-on activities.
Emphasising Logical Hierarchy and Key Points:
Arrange information to prioritise key concepts and highlight connections, aiding in learner comprehension.
Adapt structuring techniques to accommodate different learning styles, thus personalising and improving the learning experience.
The Role of Multimedia:
– Use strategic multimedia elements (images, videos, infographics) to enhance understanding and retain key concepts.
Enhancing Engagement Through Interactivity:
You can build these necessary skills online using “instructional design courses”, available on Coursera, edX, and many more websites.
Step 1 : What is it and how to proceed ?
User Experience (UX) in the field of education refers to the overall quality of interaction that learners have with educational materials, interfaces, and systems. It encompasses the holistic experience of users as they engage with educational content, platforms, or tools.
A positive user experience in education involves considerations such as ease of navigation, clarity of information, visual appeal, and the overall satisfaction of learners in their interaction with educational resources.
In the context of designing user-friendly interfaces for learners, a good UX ensures that educational materials are not only accessible but also intuitively structured.
What is the active and meaningful learning?
The goal is to achieve a balance that contributes to the creation of training materials promoting active and meaningful learning. This involves ensuring that learners not only understand the content but also remain motivated and engaged throughout the learning process, resulting in educational materials that are both informative and conducive to interactive learning experiences.
Regularly assess and refine the design of your courses by asking:
– Are the interfaces I design prioritising ease of navigation, clarity of information, and visual appeal?
Step 3: Practical Evaluation of UX in Educational Interfaces
Objective: Assess your grasp of UX principles in educational design.
Instructions: Design an online learning platform for a diverse learner demographic and answer the following:
Navigation and Accessibility: Describe your approach to ensuring easy navigation for all users. How would you accommodate users with diverse learning needs?
Visual Appeal and Clarity: Outline the visual elements you would use to create an appealing and clear interface. How would you present complex content clearly?
Information Architecture: Explain your method for organising course materials to enhance understanding. How would you employ categorisation or sequencing?
Balancing Retention and Engagement: Propose strategies to keep learners engaged while ensuring they retain information.
User Feedback and Iteration: Discuss how you would gather and use user feedback to improve the interface.
Reflection
Reflect on how effectively you’ve applied UX principles to create a positive and effective learning environment. Seek peer or mentor feedback to refine your approach further.
Example solution: evaluating user experience in educational interfaces
1) Navigation and accessibility:
To ensure easy navigation, I would
2) Visual appeal and clarity:
3) Information architecture:
4) Balancing retention and engagement:
5) User feedback
Step 1: Exercise adapting training materials for remote and blended training
Objective: This exercise is designed for educators/trainers to explore and evaluate digital platforms, collaborative tools, and innovative technologies for remote and blended training.
Instructions:
Exploring digital platforms: which platform suits me the most ?
Which collaborative tools could I use ?
Explore the concepts of virtual reality, augmented reality, and gamification in the context of remote and blended training.
Describe how each technology can be integrated into training materials to create immersive and engaging learning experiences.
Provide examples or scenarios where these technologies could be applied effectively.
Tips : prepare a comprehensive document that includes the following:
Note: This exercise encourages individual exploration of various tools and technologies discussed in the previous chapter.
The goal is to empower participants to make informed decisions when adapting training materials for remote and blended learning.
– Moodle: An open-source LMS known for its flexibility and customisation options. It offers features such as course management, quizzes, and discussion forums. However, it may have a steeper learning curve for administrators.
– Canvas: A user-friendly LMS with a modern interface. It excels in multimedia content delivery and provides robust tools for collaboration. However, some advanced features may require additional plugins.
– Blackboard Learn: A widely used LMS with a comprehensive set of tools for course creation and student engagement. It offers a reliable and scalable solution but may be perceived as more traditional.
– Zoom: A popular and easy-to-use video conferencing tool with features like breakout rooms and interactive whiteboards. .
– Microsoft Teams: Teams provides seamless collaboration with features like chat, file sharing, and video conferencing. It may require familiarity with the Microsoft ecosystem.
– Google Meet: A straightforward video conferencing tool integrated with Google Workspace. It is easy to use and reliable, but some advanced features may be limited.
Other online platforms:
– Salesforce myTrailhead: Tailored for corporate training, this platform offers personalized learning paths and integrates with Salesforce CRM. It may be more suitable for organizations with specific business training needs. https://trailhead.salesforce.com/content/learn/modules/mth-basics/learn-about-mytrailhead
– Coursera for business: Ideal for access to a wide range of professional development courses from universities and organizations. However, customization options may be limited compared to other platforms. https://www.coursera.org/
Which collaborative tools?
– Miro: A versatile virtual whiteboard with real-time collaboration features. It supports various templates and integrations, fostering creativity and teamwork.
– Google Workspace: Allows real-time collaboration on documents, spreadsheets, and presentations. The commenting and suggesting features enhance interaction among learners.
– Trello: An intuitive project management tool with boards, lists, and cards. It facilitates task management and collaboration, making it effective for group projects in training.
– Scenario: Simulating a real-world work environment for hands-on training, especially in fields like healthcare or manufacturing.
– Scenario: Enhancing training materials with AR overlays for on-the-job guidance, such as providing step-by-step instructions during equipment maintenance.
– Scenario: Incorporating game elements into training modules to increase engagement, motivation, and knowledge retention, suitable for compliance or skill-building courses.
Conclusion:
This exercise provides valuable insights for choosing the most suitable elements for remote and blended training. Consideration of the specific needs and goals of the training programme is essential when making informed decisions.
🡪Facilitating virtual discussions and collaboration:
🡪Effective communication in remote training is fundamental.
🡪Find different techniques for fostering engaging virtual discussions.
🡪Try to build a sense of community among remote learners.
🡪Always encourages open communication and a supportive online learning environment.
This book offers a comprehensive overview of blended learning in higher education, providing frameworks, principles, and practical guidelines for implementation.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. Project number: 2022-1-SE01-KA220-VET-000087462